#include "Material.h"

Material::Material()
{
}

Material::~Material()
{
}

Vector3
Material::shade(const Ray&, const HitInfo&, char, const Scene&, int, Vector3, bool) const
{
    return Vector3(1.0f, 1.0f, 1.0f);
}

void
Material::handlePhoton(const Ray& ray, const HitInfo& hit, char rayCount, Vector3 photonFlux, const Scene& scene, int mode, LightPath *lp) const
{
}
